/*
Copyright (C) 2015 Jochem Raat

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#pragma once

#include <lightingGenerator.h>
#include <SFML/Graphics.hpp>
#include <biomeGenerator.h>

using namespace sf;

class RenderedMapGenerator {
public:
    RenderedMapGenerator();

    Image generateRenderedMap(double *heightmap,
                              double *surfaceHeightmap,
                              Biome *biomeMap,
                              Image biomeImage);
private:
    Color renderWaterPixel(double height,
                           double waterLevel,
                           Color biomeColor);
    Color deepVersion(Color c);
    Color getLinearInterpolate(Color c1,
                               Color c2,
                               double weight);

    LightingGenerator *lightingGenerator;

    std::vector<Light> lights;
    Vec3f diffuse;
};
